Santa Monica Studio announced the release date for God of War: Laufey at San Diego Comic-Con in July 2026. The game will launch on February 16, 2027.
The announcement quickly sparked backlash among fans of the popular God of War franchise.
The studio had already confirmed in June that Kratos would not appear as the playable protagonist. Instead, the new game will focus on his late wife, Faye, also known as Laufey.
The backlash did not target Faye herself. Instead, it reflected fan expectations after years of Kratos-led God of War games.
A blockbuster reveal, and an immediate backlash
Santa Monica Studio gave fans a detailed look at God of War: Laufey during June’s State of Play presentation.
The studio released around 20 minutes of gameplay. The footage showed Faye’s journey through the Everywhen, an afterlife realm she enters after her death at the beginning of the 2018 God of War game.
Faye is also known as Laufey the Just and the Golden Hand of the Jotnar. In the story, she served as a protector of the Giants.
However, director Ariel Lawrence presents a more complicated picture of Faye’s legacy. Her apparent failure to protect the Giants has damaged her reputation.
The Everywhen also offers little peace. Two other Gods of War, Sekhmet and Begtse, now rule the realm through violence and brutality.
The setting therefore gives Faye a difficult challenge. She must survive the Everywhen while confronting the consequences of her past.
Intriguing features all glossed over
The gameplay reveal included several major changes to the God of War formula.
After 13 years, Santa Monica Studio has brought back the jump button. The game also introduces aerial combat.
The developers have taken inspiration from the Greek-era games while keeping the character-focused approach of the Norse era.
The story revolves around a sword attached to an enchanted ribbon called Rue. Faye also has a soul-detaching ability connected to her golden palm strike.
Another unusual character is Phranque, an animated cube voiced by Jack Quaid.
These features generated interest, but they struggled to dominate the online conversation.
Instead, much of the discussion focused on one question: where is Kratos?
Some fans felt that the title created expectations of another mainline God of War experience.
Others questioned whether Faye could carry a major new chapter after fans had spent years following Kratos.
The reaction showed how strongly audiences connect the franchise with its original protagonist.
A response just as swift as the backlash
Santa Monica Studio responded quickly to the fan reaction.
Within a day, the studio released an extended interview with creative director Cory Barlog and director Ariel Lawrence.
Barlog reassured fans that Kratos would remain an important part of the franchise. He also said that future games would continue to feature the character.
The studio also described God of War: Laufey as an expansion of the saga rather than a replacement for its original direction.
Barlog explained that he had wanted to explore Faye’s story in greater detail since 2018.
That timeline suggests the project did not emerge as a reaction to recent fan demand. Instead, the developers had considered Faye’s story for several years.

Laufey’s director: No rookie to the franchise
Lawrence is also far from an outsider within the God of War franchise.
She joined the team that worked on the marketing trailer for the original God of War in 2003. Since then, she has continued working on the franchise alongside Barlog for more than two decades.
Lawrence expected to remain involved with Kratos’ story for the foreseeable future. She was therefore pleased when she learned that she would also work on the Laufey project.
She has not dismissed the concerns surrounding the game.
Instead, Lawrence said she welcomed the strong reaction from fans. She believes it shows how much audiences care about the God of War series.
Her comments suggest that the developers understand why the absence of Kratos caused such a strong response.

A clear strategy announced at the San Diego Comic Con
By July 2026, Santa Monica Studio had provided more information about its wider plans for the franchise.
The studio confirmed that God of War: Laufey will not be the only game in development.
A separate Kratos-led game will follow the events of the Faye-focused title. The studio also confirmed that a Greek-era trilogy remains in early development.
Those plans put Laufey into a much wider franchise strategy.
Rather than replacing Kratos, the spin-off appears to bridge different parts of the God of War timeline.
The announcements also gave fans a clear answer to one of the biggest questions raised by the backlash.
Kratos is not being cancelled.
He remains central to the future of the franchise.
Redirected protagonists: A familiar upset
The gaming industry has seen similar reactions when developers shift attention away from established protagonists.
Naughty Dog’s The Last of Us Part II provides one example. The game killed Joel early in the story and later made his killer, Abby, a playable character.
Players spent a significant portion of the game experiencing Abby’s perspective. The developers used that structure to explore her motivations and encourage players to understand her actions.
The reaction to God of War: Laufey is not identical. However, both situations show how difficult it can be for audiences to accept major changes involving beloved characters.
Kratos remains part of the God of War story. His absence from Laufey does not mean that his journey has ended.
The controversy instead highlights how quickly fans can interpret a protagonist’s absence as a threat to the identity of a franchise.
The real test will come after God of War: Laufey launches.
The game will arrive on February 16, 2027. Until then, fans have only seen a limited portion of the finished experience.
Whether the backlash continues will depend on how successfully Faye’s story connects with players.
For now, the debate is less about Faye herself and more about what fans expect from a franchise built around Kratos.
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